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The Higgs bubble

"The Higgs bubble is the one hand-wavy non-physics bit which we admit, but then be as hard-core physics for the rest as possible." (Mark, 2026-10-01)

The ship travels inside a spherical pocket, 100 m in radius, made by the ship's generator. The canon, physics/higgs-bubble.md, defines it by exactly three properties. Everything else is derived from them with ordinary physics, and every number has a check value (HB-n) that the tests, the simulation and the in-game Archive cite.

The three properties​

  1. The wall. It blocks every massive particle, in both directions. It is transparent, both ways, to light of every energy and to neutrinos.
  2. Tunable inertia. Seen from outside, the whole pocket has an effective inertial mass that can be made tiny but never zero. A zero-mass pocket would have to move at exactly c, and the crew's proper time would stop.
  3. The interior is its own frame. The pocket's acceleration is not felt inside. The generator holds a steady 1 g "down", toward aft. That 1 g is a comfort setting, not a consequence of thrust.

The name is a label for the hand-wave. The Higgs field gives a proton only about 1% of its mass, and zeroing it would dissolve atoms. Inside the bubble physics is normal; "Higgs" names the one thing that was invented.

What follows, exactly​

ConsequenceWhyA check value
Boost, cruise, brake. Minutes of ship time to reach cruise, no midpoint flip, no zero-g coastProperty 3 hides the acceleration; property 2 makes it cheapγ at 0.999999c = 707.107 (HB-18)
A photon drive. Only light leaves the bubble, so momentum goes out as light: E = m_eff c² φ per boostProperty 12.379 × 10¹⁷ J per kg of m_eff, rest to 0.99c (HB-35)
The interstellar gas is the enemy. In the ship frame the ISM is a proton beam; the wall reflects it elastically, so there is drag but no heatingProperty 1Drag energy to α Cen at 0.99c: 1.37 × 10¹⁷ J (HB-53)
No proton may cross. At γ 707 the ISM would arrive as a 660 GeV beamProperty 1663.5 GeV (HB-59)
The crew sees the true relativistic sky. Light crosses unchanged, so aberration, Doppler and the forward CMB are exactly what is on the windowProperty 1Forward CMB at γ 707: 3,853.7 K (HB-63)
Glazing still matters. Starlight ahead is blueshifted to soft X-rays; the wall passes it, the dome glass and hull absorb itProperty 1 passes light of every energy
Tides are not shielded. The wall stops particles, not curvature; near a small black hole the tide across 100 m is lethalGravity is geometryGaia BH1, at 10 r_s: 1.14 × 10⁶ g (HB-72)

Not every row runs in the game yet: the planner, the energy ledger and the commit rule do (M2), the forward CMB renders (M1.8), and black holes are planned (M3). See the roadmap.

Why the strictness​

A hard-SF game earns its strangeness by refusing to cheat anywhere else. Because only one thing is invented, players can trust everything they see, and learn from it: why the sky crowds ahead, why sideways stars dim, why the trip costs 0.62 years for you and 4.4 for home. See the physics.