A title screen, and a first look at a black hole: v0.4.0-dev.22
The game now opens on a menu. Meanwhile the black-hole milestone is two-thirds built: the first renders of Sgr A*'s lensed sky are in, checked against general relativity to a fraction of a pixel.

The title screen
A double-click opens a menu over the real Milky Way: Board the ship, the Guided voyage, the Galaxy map, Settings (Realistic or Auto view, text-only AI) and Credits, read from the repository's own citations. Esc in the ship returns to it.
Black holes (in progress)

M3 brings general relativity:
- The maths is in the package first.
sunholo/relativity0.10.0 adds a geodesic integrator, cross-checked against the exact solution to 3e-13. - The sim reports what you would feel. Clock rates, tides across the bubble, and the thrust to hover, all at Sgr A*.
- A GPU shader bends the sky. It reads lens tables generated on the AILANG VM.
The shadow matches Synge's formula to within 0.01 px at 10, 5 and 3 r_s. A star directly behind the hole becomes an Einstein ring at the predicted angle; just off-axis, it splits into two images.
The playable trip is next: hover at 10, 5 and 3 r_s, then orbit, from the bridge. The HUD reads the sim, so "1 ship-hour = 1.41 home hours" in orbit at 3 r_s.
Release: v0.4.0-dev.22-title-screen · Gallery.