Visit Sgr A*: v0.4.0-dev.23 and dev.24
The black-hole milestone is done: you can fly to the supermassive black hole at the centre of the Galaxy, hover above it and orbit it, with general relativity in the physics and in the picture.
The relativistic sky and the star catalogues.
View All TagsThe black-hole milestone is done: you can fly to the supermassive black hole at the centre of the Galaxy, hover above it and orbit it, with general relativity in the physics and in the picture.
dev.20's full sky made the laptop stutter at Aldebaran. One line was scanning all 335,189 stars every frame. Fixed, measured on the MacBook Air, and the I key now shows the bodies around you.
The game now opens on a menu. Meanwhile the black-hole milestone is two-thirds built: the first renders of Sgr A*'s lensed sky are in, checked against general relativity to a fraction of a pixel.
The galaxy map now draws from the same star catalogues as the sky, and stars that belong together stay together.
The sky out of the window is now the real one: 335,157 stars over the Milky Way, exposed for a dark-adapted human eye, with the cosmic background glowing ahead at extreme speeds.
The first review build: an AILANG simulation driving a Godot starfield, with relativity that is tested rather than eyeballed.