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11 posts tagged with "Progress"

Merged work between releases.

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The crew come aboard

Sunholo
Stapledon's Voyage team

The ship has a crew. Five people now travel with you, each with a name, a role, a personality and a mind of their own about the work you ask of them. They live at the Voyage console, and on long legs they keep the ship running without you, until something needs the captain. This is in a review build (dev.28) and not yet merged.

Update, 15 October: the crew merged to main (PR #224), and dev.29 adds the Crew console with work cards.

A thousand aboard

Sunholo
Stapledon's Voyage team

The bubble ship now carries a population. Besides the featured crew, about a thousand people live aboard, and the simulation keeps track of them: their moods, their trust in the captain, their ages, the children born and the people who die. Whether children are born at all is a decision for the captain, and some people will not like it.

The Archive answers

Sunholo
Stapledon's Voyage team

The ship's Archive was a library of entries. Now you can talk to it. Type a question at the Archive terminal and the ship's own mind answers, in its own voice, from its own records and the instruments around it. The title screen's first choice is now New game, and the terminal keeps a Voyage log of this voyage.

Callisto, the bubble wall, and a shorter voyage

Sunholo
Stapledon's Voyage team

Callisto was a smooth grey ball because its surface map was missing. It now has its own crater mosaic, and nine other moons gain source imagery too. Dust impacts leave short curved marks across the bubble wall, the gas chart gains density shading, and the guided voyage reaches its distant highlights once each.

Around a black hole, beside Saturn

Sunholo
Stapledon's Voyage team

Two new videos show recent work in motion: a stable orbit around Sagittarius A* and the guided voyage arriving beside Saturn. Both are captures of the game, with the AILANG simulation supplying the motion, clocks and arrival state.

The ship's AI foundation

Sunholo
Stapledon's Voyage team

The crew's optional AI layer runs end to end, so far on a deterministic test stub: lines with emotion markers, portraits that change with them, a voice, and a hard cost ceiling.